I have no experience creating video games, but let's create Minecraf...

By corbin

TechnologyEducationEntertainment
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Key Concepts

  • Software Development: The general process of creating, designing, deploying, and supporting software.
  • SAS Products (Software as a Service): A software distribution model where a third-party provider hosts applications and makes them available to customers over the Internet.
  • Websites: Collections of web pages and related content that is identified by a common domain name and published on at least one web server.
  • iOS Apps: Applications specifically designed to run on Apple's iOS operating system, used by devices like iPhones and iPads.
  • Video Game Creation: The process of developing a video game, encompassing design, programming, art, audio, and testing.
  • Minecraft: A popular sandbox video game developed by Mojang Studios, known for its block-based 3D world where players can explore, build, and craft.

Speaker's Professional Background and New Endeavor

The speaker outlines their extensive experience in various facets of software development, including the creation of general software, SAS products (Software as a Service), websites, and iOS apps (applications for Apple's mobile operating system). This background highlights a strong foundation in diverse programming and product development domains.

Acknowledged Gap in Expertise

Despite their broad experience, the speaker explicitly states a complete lack of knowledge and experience in video game creation. This admission sets the stage for a collaborative learning journey, emphasizing that they will be learning alongside the audience. The statement, "I have no knowledge when it comes to video games and video game creation," underscores this point.

Collaborative Learning Initiative

The core premise of the video is a shared learning experience. The speaker intends to embark on the journey of learning how to create video games, inviting the audience to learn "together how to create this." This approach positions the content as an educational series where both the instructor and the viewers are discovering the process simultaneously.

Proposed First Project: Minecraft

For their initial foray into video game development, the speaker proposes tackling a project inspired by Minecraft. They acknowledge that while Minecraft is not "really simple," it serves as an accessible and widely recognized starting point. The choice is further justified by its nostalgic appeal and popularity, with the speaker noting, "something like Minecraft, which I'm pretty sure for all of us, we loved growing up." This suggests an intention to leverage a familiar and beloved game as a foundation for learning game development principles.

Conclusion

The video introduces a new series focused on learning video game creation. The speaker, possessing a strong background in general software, SAS products, websites, and iOS apps, openly admits to having no prior experience in game development. This series is framed as a collaborative learning experience, with the speaker and audience learning together. The first project will involve creating something akin to Minecraft, chosen for its widespread familiarity and nostalgic value. The initiative aims to demystify game development by starting with a well-known concept, guided by someone new to the field.

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