How Ukraine gamifies war | Digital Dilemma

Al Jazeera EnglishAbout 4 min readNov 26, 2025Watch original
THE SUMMARYAI-generated

Key Concepts

  • Army of Drones bonus: A Ukrainian program that gamifies warfare by awarding points for successful strikes against Russian targets.
  • Brave One Market: An online shop where Ukrainian soldiers can use points earned through the Army of Drones bonus to purchase equipment for their units.
  • Gamification: The application of game-design elements and game principles in non-game contexts.
  • Dehumanization: The process of depriving a person or group of positive human qualities.

Army of Drones Bonus: Gamifying Warfare in Ukraine

The "Army of Drones bonus" is a unique initiative implemented by Ukrainian soldiers, transforming aspects of warfare into a competitive, point-based system akin to a video game. This program incentivizes soldiers by allowing them to earn points for successful strikes against Russian targets, which can then be redeemed for essential equipment.

1. Main Topics and Key Points:

  • Program Mechanics: Soldiers upload drone footage of successful strikes to a team of experts in Kyiv for verification. Points are awarded based on the target:
    • 12 points for killing an enemy soldier.
    • 40 points for destroying a tank.
    • 120 points for capturing an enemy alive.
  • Equipment Acquisition: Earned points are used to purchase equipment for military units through an online platform called the "Brave One Market."
  • Competitive Structure: A scoreboard tracks the performance of different units, fostering competition.
  • Program Growth: The program was initially launched over a year ago with 95 units and has since expanded to include over 400 units.
  • Incentive Mechanism: Competition and the prospect of acquiring better weapons serve as primary motivators for participating units.

2. Important Examples and Real-World Applications:

  • Brave One Market: This online shop serves as a tangible example of how gamified rewards translate into practical military advantage.
  • Scoreboard: The existence of a scoreboard highlights the competitive aspect, drawing parallels to leaderboards in video games.

3. Step-by-Step Processes:

  • Strike Execution: Soldiers conduct drone operations targeting Russian forces.
  • Footage Upload: Verified drone footage of successful strikes is uploaded to experts in Kyiv.
  • Point Allocation: Experts review the footage and award points according to a predefined scale.
  • Redemption: Soldiers use accumulated points to select and purchase equipment from the Brave One Market.

4. Key Arguments and Perspectives:

  • Minister Fedorov's Perspective: Mykhailo Fedorov, Ukraine's Minister of Digital Transformation and a co-creator of the program, argues that the gamification is effective. He states that after the points for killing Russian targets doubled, Russian casualty figures have increased.
    • Supporting Evidence: In September alone, participating units reported approximately 18,000 Russian casualties, a doubling from October 2024.
  • Counter-Argument on Dehumanization: The gamification of war has raised concerns about dehumanizing the enemy.
    • Fedorov's Rebuttal: When questioned by The New York Times, Fedorov responded, "What is inhumane is starting a full-scale war in the 21st century."
  • Concerns about Risky Behavior: Critics suggest the program could encourage soldiers to engage in riskier actions to accumulate more points or prioritize points over critical mission objectives.

5. Notable Quotes or Significant Statements:

  • "What is inhumane is starting a full-scale war in the 21st century." - Mykhailo Fedorov, Minister of Digital Transformation of Ukraine.

6. Technical Terms, Concepts, or Specialized Vocabulary:

  • Gamification: The application of game-design elements and game principles in non-game contexts. In this context, it refers to applying game mechanics like points, leaderboards, and rewards to military operations.
  • Dehumanization: The process of depriving a person or group of positive human qualities. This is a concern raised by critics regarding the gamified approach to conflict.

7. Logical Connections Between Different Sections and Ideas:

The program's mechanics (points for strikes) directly lead to the incentive mechanism (earning points to buy equipment via Brave One Market). The competitive structure (scoreboard) amplifies this incentive. Fedorov's claims about increased casualties serve as evidence for the program's effectiveness, while his response to the dehumanization concern addresses a key ethical debate. The comparison to US military gamification highlights the novelty of Ukraine's large-scale, in-war application.

8. Data, Research Findings, or Statistics:

  • Program Participation: Started with 95 units, now over 400 units participating.
  • Casualty Figures: Approximately 18,000 Russian casualties reported by competing units in September, a doubling from October 2024.

9. Section Headings:

  • Army of Drones Bonus: Gamifying Warfare in Ukraine
  • Program Mechanics and Incentives
  • Effectiveness and Ethical Considerations
  • Broader Implications for Warfare

10. Synthesis/Conclusion:

Ukraine's "Army of Drones bonus" program represents a significant innovation in modern warfare, blending gamification with military strategy to enhance soldier motivation and operational effectiveness. By transforming combat actions into a competitive, reward-driven system, Ukraine has demonstrably increased reported enemy casualties and facilitated the acquisition of vital equipment through the Brave One Market. While concerns about potential dehumanization and risky behavior exist, the program's proponents, like Minister Fedorov, argue that the act of war itself is the primary inhumanity. This initiative underscores a broader trend of adapting and shaping the future of conflict through digital and gamified approaches, extending warfare beyond the physical battlefield into the online realm.

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