Gemini Canvas is FREE! Beats OpenAI ?
By Mervin Praison
Key Concepts:
- Canvas: A feature in Jini (Gemini) that allows users to draft, edit, and preview content generated by the large language model.
- Gemini 2.0 Flash: A free version of Gemini that includes the Canvas feature.
- HTML & React: Supported coding languages for interactive elements and game generation within Canvas.
- Iteration: The process of refining and improving content through suggestions and modifications.
- Preview Mode: Allows users to interact with and test generated applications or games directly within the user interface.
1. Introduction to Canvas in Jini
- Jini's Canvas feature enables users to create drafts, modify content length, suggest edits, and build applications like chatbots or games.
- The user interface allows for direct previewing of generated content, including games and apps.
- The functionality is comparable to Canvas features in Anthropic and ChatGPT, including the ability to select specific code areas for explanation or modification.
- Gemini 2.0 Flash offers this Canvas feature for free.
2. Capabilities of Canvas
- Canvas can write, iterate, preview, and react to HTML code.
- It can draft, edit, and create comprehensive documents.
- It can build interactive prototypes, games, and visualizations.
- Users can access Canvas at j.google.com/canvas.
3. Using Canvas for Essay Generation
- Users can input a task, such as "write an essay about AI and the future," and Canvas will generate the content.
- The process is initiated by typing the prompt, selecting "Canvas," and pressing enter.
- The essay generation is described as fast.
- Users can select portions of the generated text and ask Gemini to expand upon them with specific points.
- The selected text can be converted into tables and bullet points.
- Canvas allows users to share, copy, export, and format the generated content.
- Subheadings can be edited, and changes are automatically saved.
4. Content Length and Tone Modification
- Canvas allows users to adjust the length of the generated content (e.g., from normal to long or longer).
- The tone of the content can be modified to be formal, casual, or very casual.
- Emojis can be added to the text.
5. Game Creation Example: Sky Invader Game
- Users can prompt Canvas to create a game, such as a "Sky Invader game."
- Canvas generates the HTML code for the game.
- The game generation is described as very fast.
- The generated code is displayed in preview mode, allowing users to play the game directly within the interface.
- Instructions for playing the game are provided (e.g., using left and right arrow keys to move the spaceship).
- The game includes features like game over and restart.
- Users can share the Canvas link with others.
6. Code Modification and Console Access
- Users can select specific sections of the generated code and request modifications, such as changing the style or color.
- A web console is accessible within Canvas, allowing users to view console logs.
7. Comparison with Competitors and Conclusion
- The presenter is impressed with Canvas, noting that it is free and offers similar features to Anthropic and OpenAI.
- The presenter does not see a significant difference in power compared to competitors.
- The presenter encourages viewers to try Canvas and share their opinions in the comments.
- The presenter recommends watching another video about OpenAI Canvas for comparison.
8. Notable Quotes
- "This is just to show you the possibility, but you can use this based on your requirement."
- "Overall, I'm really impressed with this. Considering it's free and it provides similar features compared to Anthropic and also OpenAI, I don't see much difference compared to other competitors. It's equally powerful."
9. Technical Terms
- Large Language Model (LLM): A type of artificial intelligence model trained on vast amounts of text data to generate human-like text.
- HTML: HyperText Markup Language, the standard markup language for creating web pages.
- React: A JavaScript library for building user interfaces.
10. Synthesis/Conclusion
Jini's Canvas feature, accessible through Gemini 2.0 Flash, provides a free and powerful tool for generating, editing, and previewing various types of content, including essays and interactive applications like games. Its capabilities are comparable to those offered by Anthropic and OpenAI, making it a valuable resource for users seeking to leverage large language models for creative and practical tasks. The ability to modify content length, tone, and code, combined with the direct preview and sharing options, enhances its usability and collaborative potential.
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