Every Team Activity Is Cringe Except Maybe This One

By HubSpot Marketing

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Key Concepts

  • Remote Team Activities: Efforts to build camaraderie and engagement within geographically dispersed teams.
  • March Madness Bracket (Pop Culture Adaptation): Utilizing the tournament-style bracket format, typically used for sports, to rank preferences within pop culture categories.
  • Forced Fun vs. Genuine Engagement: The distinction between activities perceived as obligatory and those that organically foster connection.
  • Competitive Engagement: Leveraging healthy competition to increase participation and interest in team activities.

Critique of Typical Remote Team Activities

The speaker begins by stating a generally negative view of most remote team activities, characterizing them as “cringe” and akin to “forced family fun.” This establishes a baseline skepticism towards common approaches to remote team building. The initial statement implies that many such activities lack genuine appeal and feel contrived.

The Success of the Pop Culture Bracket

The core of the discussion centers on a specific remote team activity that does work: adapting the “March Madness” bracket format – traditionally used for basketball tournaments – to rank preferences within pop culture. Specific examples given include categories like “movies,” “favorite candy,” and “albums.”

The speaker highlights the role of a team member, “AJ,” who is skilled at constructing these brackets. The process involves team members voting to determine the “top candy bar on the team,” for instance. This isn’t presented as a top-down directive, but as a collaborative, voting-based process.

Why This Activity Works: Passion, Learning, and Competition

The speaker articulates three key reasons for the success of this particular activity:

  1. Passion: Participants demonstrate genuine enthusiasm for the topics, moving beyond superficial engagement.
  2. Learning: The activity provides an opportunity to learn about colleagues’ individual interests. This fosters a sense of connection beyond work-related interactions.
  3. Competitiveness: The bracket format introduces a healthy level of competition, which increases participation and makes the activity more engaging. The speaker explicitly states, “There’s a competitiveness to it.”

This contrasts sharply with the initial assessment of most remote team activities as “cringe,” suggesting that activities that tap into existing passions and allow for personal expression are more likely to succeed.

Positive Reception and Request for Inclusion

The second speaker expresses strong agreement with the first speaker’s assessment, stating, “I love it.” They offer a playful concession (“I’ll allow it”) and actively request to be included in future iterations of the bracket activity (“Invite me”). This demonstrates the activity’s positive impact and its ability to foster a sense of belonging.

Synthesis

The primary takeaway is that successful remote team activities are not about forcing fun, but about creating opportunities for genuine engagement based on shared interests and healthy competition. The pop culture bracket example demonstrates a practical methodology for achieving this, leveraging a familiar format (March Madness) and adapting it to a relatable context. The activity’s success hinges on allowing team members to express their individual preferences and learn about one another in a non-pressured environment.

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