EP #536 The Framework Behind a $484K Crowdfunding Success | Groove Thing
By Salvador Briggman
Key Concepts Crowdfunding Demystified, Kickstarter Launch Formula, Groove Thing, Internal Music Player, Tactile Sensation, Multi-sensory Experience, Sexual Health and Wellness, High-Fidelity Audio, Prototyping, Fail Fast, User Feedback, Iteration, Backer Validation, Transparency, Marketing Budget, Attention Economy, Creative Advertising, Proxy Targeting, Learning Curve (for backers), Always Be Making New Mistakes.
Introduction to the Podcast and Guest
Salvador Brigman, host of the Crowdfunding Demystified podcast, introduces an enlightening episode focusing on raising capital for "offbeat" products. The guest, Michael, successfully raised over $489,000 from 1,481 backers (nearly half a million dollars) for his product, "Groove Thing," which he describes as a "not safe for work" internal music player. The host praises Michael's transparency and the "crowdfunding gold" advice shared. Brigman highlights CrowdCrux's mission since 2012 to provide high-quality education for creators, emphasizing the inspirational aspect of crowdfunding where strangers breathe life into inventions. He also promotes his book, "The Kickstarter Launch Formula," a tactical guide available at crowdcrux.com/kickstarteraudio.
Groove Thing: The World's First Internal Music Player
Product Description and Category
Michael, the inventor and founder, describes Groove Thing as the "world's first internal music player." It combines high-fidelity audio with tactile sensation to create an "intimate full-body experience," allowing users to simultaneously hear and feel music from the inside out. The product occupies a new category, positioned between high-end sexual health and wellness and high-end audio equipment. Its goal is to expand how people experience music, enabling them to feel differences between high and low notes, textural variations (e.g., piano vs. guitar), and even key changes. Initial testing with 180 people yielded "wild" feedback, with no one having experienced anything similar before.
Inventor's Background and Inspiration
Michael's professional background is in software and tech, having held senior leadership roles at companies like Google and Uber, leading large engineering and product management teams. As a hobbyist, he is a lifelong music lover and DIY enthusiast, having previously created multi-sensory music experiences such as music visualizers and a "sound bed" (which turns a bed surface into a subwoofer). The idea for Groove Thing had been "stewing for a very long time," but he initially deemed it impractical due to the perceived need for large, expensive equipment. The discovery of small, lightweight, and inexpensive components allowed him to create the first prototype in his garage, which turned out to be "very, very compelling."
Prototyping and Overcoming Perfectionism
Michael, a self-professed perfectionist in his professional life, found it challenging to create something crude. He overcame this by setting a specific goal: to find the "fastest way to connect A to B to C" for the initial prototype, without focusing on aesthetics or polish. The result was an "ugly" "science fair project" with exposed wires and screws, but it functionally performed exactly like the commercial version. This served as a crucial "proof point," validating the concept. His advice is to "construct it and figure out if it works or not. Fail fast if it doesn't."
The Critical Role of User Feedback
Michael emphasized that while he was "blown away" by his own invention, he recognized his "extreme" user profile (music lover, 20 years in sex-positive community, passionate about pleasure). Therefore, external validation was essential. He started with a handful of testers, then expanded to "a lot of testing with a lot of different bodies" to refine the product's usage and physical design to fit diverse users. He stressed the importance of listening to feedback, identifying trends, and adapting the design, marketing, and positioning based on how people actually use the product, rather than preconceived notions. This iterative process makes the product's development "fluid."
Kickstarter Campaign Strategy and Experience
Decision to Use Kickstarter
As a "tech geek" and long-time backer of Kickstarter and Indiegogo campaigns, Michael considered Kickstarter as a launch platform early on, specifically the night he realized Groove Thing could be a viable product and a career pivot. He has been working on the project full-time for two years. While familiar with the backer side, he had to learn the "creator side" to understand how to structure and make campaigns successful. Kickstarter made sense as a way to raise manufacturing funds without self-funding.
Insights from a Backer's Perspective: Credibility and Transparency
From a backer's viewpoint, Michael highlighted the concern about scams, having personally encountered two out of dozens of projects backed. These experiences made him "more paranoid." He seeks validation, transparency, and realness from creators:
- Knowing the people behind the project are real and have a presence in the world.
- Seeing regular updates with real photos.
- Identifying "truth points" or "checkpoints" that confirm legitimacy. He finds it "crazy" and "amazing" that a platform exists where 1,400 strangers can collectively give $480,000, enabled by a strong culture, community, and structure.
Pre-Launch and Initial Campaign Performance
The night before launch was marked by exhaustion, hope, and relief after a two-year buildup. Michael described it as a relief to finally be "on a path" rather than striving to reach the starting point. The campaign had a strong start, raising $100,000 in the first 12 hours and setting a record as the highest-funded insertable sex toy on Kickstarter in history (Kickstarter now permits adult products). By the end of the first week, funding was around $150,000. However, this initial excitement was tempered by the "slowdown" that typically occurs after the initial surge of pent-up demand and pre-campaign efforts. The subsequent weeks required a "nose to the grindstone" approach to drive traffic, transitioning into a "traditional marketing challenge."
The "Rough Learning Curve" for Uninitiated Backers
Michael noted a significant challenge: the "rough learning curve" for backers unfamiliar with Kickstarter. Creators, often experienced backers themselves, tend to overestimate others' understanding of the platform's mechanics. Newbies often struggle with the checkout process, distinguishing between a "pledge" and a "reward," and understanding lead times for shipping. Many backers emailed asking, "When am I going to get my product?" Michael suggests that people generally "don't read" extensive instructions. His ideal solution would be for Kickstarter to embed a short "quick orientation" video for new users on the reward screen.
Key Learnings and Marketing Insights
Most Rewarding Aspect: Validation and Community Interest
For Michael, the most rewarding part was the validation that so many people were interested in a new product category, especially one that "doesn't show visually." Unlike products like multi-tools or robots where the experience is immediately apparent, Groove Thing's internal experience cannot be directly seen. Despite this limitation, the significant interest, including an "enormous pre-campaign mailing list," confirmed a demand for the product. He personally found it rewarding to discover "other weirdos out there that are interested in the same thing that I came up with."
Campaign Page Design and Branding
The campaign page effectively communicates the product through "cool gifs and graphics and visualizations." Michael even coded animated gifs to accurately depict waveforms. The branding, featuring a bright green primary color, was intentionally chosen to be "fun and approachable" and to stand apart from other sexual health brands, emphasizing Groove Thing's unique audio-centric approach.
Future Product Development
Michael confirmed that Groove Thing is "the first in a line of products" planned to combine sound and sensation, particularly intimate sensation, indicating a clear future vision for the brand.
Crucial Marketing Advice for Creators
Michael's biggest advice is that marketing costs will be "higher than you think."
- Marketing Budget Expectations: He stressed that organic spread is rare at scale, and creators must be prepared to spend money to find their audience. He learned that large campaigns are typically "backed by a substantial marketing budget" in the "attention economy." This requires a "mindset adjustment" of "paying to learn" through testing different ad angles.
- Targeting Challenges and Creative Solutions: While some domains (e.g., tabletop gaming, 3D printing) might experience better organic growth on Kickstarter, Groove Thing's category (sexual health/wellness, high-end audio) had lower organic reach. Direct advertising for sexual health is restricted on platforms like Meta. His marketing agency used proxy targeting, reaching audiences interested in magazines like Cosmo and Men's Health, musicians, dance/rave festivals, and Burning Man.
- Platform Performance (Meta, Reddit, Google, TikTok):
- Meta (Facebook/Instagram): Main platform. Intersecting proxy interests with "interest in crowdfunding" significantly boosted conversion rates.
- Pornography Network: Ads were tried but had low conversion.
- Reddit and Google: Ads were run but "didn't perform quite as well."
- TikTok: Avoided for paid ads due to concerns about high traffic/interest but historically low conversion and "less purchase intent."
Conclusion and Final Advice
Michael's final tip and quote for creators is: "Always be making new mistakes." He explains that if one isn't making mistakes, they aren't trying hard enough or taking enough risks. The key is to make new mistakes and learn from previous ones, embracing iteration as fundamental to success in crowdfunding and beyond.
Salvador Brigman concludes by commending listeners as "action takers" and encourages positive ratings/reviews for the podcast. He also offers resources for creators: one-on-one coaching calls for serious individuals seeking proven paths to success (crowdcrux.com/coaching) and a free course for those wanting to learn more about crowdfunding mechanics (crowdcrux.com/kickstarter). He ends with an encouragement to move confidently and boldly towards one's goals.
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