EP #521 This Creator Cracked The Code For Hitting The $450K Kickstarter Milestone | Goat Story

Salvador BriggmanAbout 5 min readJun 14, 2025Watch original
THE SUMMARYAI-generated

Key Concepts:

  • Crowdfunding (Kickstarter, Indiegogo)
  • Storytelling in marketing
  • Product-market fit
  • Building in public
  • Kickstarter campaign strategies
  • Viral marketing
  • Paid advertising
  • E-commerce growth
  • Offline distribution
  • Testing product ideas
  • Customer engagement

1. Introduction to Crowdfunding Demystified Podcast

  • Salvador Brinen introduces the podcast, focusing on successful Indiegogo and Kickstarter campaigns.
  • The podcast aims to educate entrepreneurs and inventors on how to achieve wildly funded campaigns.
  • Since 2015, the podcast has featured over 500 episodes with interviews of entrepreneurs and inventors.
  • The importance of mentorship and learning from successful individuals is emphasized.

2. Guest Introduction: An, Multi-Successful Kickstarter Campaigner

  • An, a creator with multiple successful Kickstarter campaigns, is introduced.
  • He raised over $91,000 for the modern Turkish coffee pot and has experience with five Kickstarter campaigns.
  • His first successful campaign was in 2013, raising over $450,000 for the Goat Mug.
  • An owns two brands: Goat Story (coffee-related products) and Equa (water bottles and hydration products).

3. An's Background and Brands

  • Goat Story focuses on innovative coffee products, aiming to differentiate from existing market offerings.
  • Equa focuses on health and lifestyle with smart hydration solutions and supplements.
  • An describes himself as someone who enjoys crafting new products, sometimes getting too detailed.
  • The company is based in Slovenia, Europe, with a team of 30 people.
  • Their primary market is Europe, with some presence in Asia, the Middle East, and the US.

4. Why Return to Kickstarter?

  • An explains that he doesn't always choose Kickstarter for product launches, but selects it when the story fits the platform's community.
  • He recalls being rejected by Kickstarter early on (around 2012-2013) due to strict criteria.
  • The rejections motivated him to create products and campaigns that would meet Kickstarter's standards.

5. What Makes a Product a Good Fit for Kickstarter?

  • An argues that the story is more important than the product itself.
  • A compelling story can capture attention and engage backers, even for simple or prototype products.
  • He emphasizes the importance of telling the story well, connecting the dots, and explaining the "why" behind the product.
  • Founders should be the face of the campaign, personally telling the story.
  • Even existing products can succeed with a better story that resonates with a niche audience.

6. The Role of Design and Aesthetics

  • An acknowledges that European companies often have a strong aesthetic sense but may lack in language and storytelling skills, especially for the US market.
  • He notes the importance of intentionality and minimalism in design, reflecting a conscious approach to purchasing decisions.

7. Changes in Kickstarter Over Time

  • An observes that while basic principles remain the same (a great story wins), Kickstarter has evolved.
  • He believes Kickstarter's peak popularity was around 2017-2018.
  • His first campaign in 2014 achieved viral success without paid advertising, unlike today.
  • Today, paid advertising is essential to gain attention, but a good story still drives conversion.
  • The viral effect of Kickstarter is not as strong as it once was.

8. Advice for Beginners on Kickstarter

  • An advises beginners to experiment and build in public before launching a campaign.
  • Share ideas on platforms like TikTok to gather feedback and build a following.
  • Involve people in the development process from the beginning to gain support and test the product and story.
  • He encourages sharing ideas with friends on social media to get opinions and support.

9. Addressing the Fear of Idea Theft

  • An argues that everyone copies from each other to some extent.
  • He suggests that even copying an idea is acceptable if the story is better and more authentic.
  • He emphasizes the importance of connecting with the audience and building trust.
  • There are numerous opportunities available today, so focus on building an audience and telling a compelling story.

10. Deciding Which Ideas to Pursue

  • An admits that he used to rely on gut feeling, which led to costly mistakes.
  • He now advocates for testing ideas early and cheaply to validate product-market fit.
  • Even if shy, test ideas in markets where you are unknown to gather unbiased data.

11. Evolving Beyond Kickstarter

  • An states there is no single right answer for business model evolution.
  • Focus on the areas where the most money is coming in.
  • He recommends diversifying beyond online sales by establishing offline distribution channels.
  • For his business, 60-70% of income comes from classic retail design shops, providing a stable recurring revenue stream.
  • Maintaining a strong online presence with performance marketing and viral potential is also crucial.

12. Recommended Tools and Resources

  • An recommends using tools to follow trends, analyze competitors' advertising, and estimate website traffic.
  • He suggests using ad managers and spy tools to see how much others are spending and assess product potential.

13. Book Recommendation and Final Thoughts

  • An recommends "Storyworthy" and "How to Sell Your Story" by Matthew Dicks for learning about storytelling.
  • He emphasizes that while some things change rapidly, the basics of storytelling remain the same.
  • Salvador Brinen encourages listeners to take action, move towards their goals, and absorb crowdfunding knowledge.

14. Closing Remarks

  • Salvador offers one-on-one coaching calls for listeners seeking personalized guidance.
  • He provides the link crowdcrux.com/coaching for booking coaching sessions.
  • He thanks listeners and encourages them to move towards their goals with confidence.

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