20 Tips for Making Better Pixel Art

Apox FoxAbout 4 min readApr 3, 2025Watch original
THE SUMMARYAI-generated

Key Concepts

Color Palettes, Resolution/Canvas Size, Detail (Less is More), Limitation as Strength, References, Style References, Silhouettes, Consistency, Foreground/Background Separation, Pixel Perfect Lines, Avoiding Chunky Lines, Darker Shade Outlines, Pillow Shading, Dithering, Non-Literal Colors, Breaking the Palette, Using Layers, Software Tricks, Single Pixels vs. Pixel Clusters, Rule Creation, Practice, Sharing Work.

Color Palettes

Choosing the right color palette is crucial. Resources like Lospec offer community-made palettes. Limiting the color palette encourages creativity. Examples: Undertale (29 colors), Stardew Valley (52 colors), Flip Knot (8 colors). A small palette helps define the game's style and mood.

Resolution and Canvas Size

There's no single right answer for resolution/canvas size. It depends on:

  1. Game Type: Platformers benefit from smaller sprites (e.g., 16x16), while fighting games need larger sprites for visual clarity.
  2. Time Commitment: Larger sprites take longer to create. Beginners should start small to learn fundamentals efficiently.

Less is More

Imply detail rather than trying to fit everything in. Example: Drawing a few bricks in a wall is better than drawing every brick. For character sprites, minimal face details (e.g., two eyes or none) are often sufficient. Emphasize important design elements and discard unnecessary details.

Limitation is Strength

Pixel art originated from hardware limitations (e.g., limited color palettes). These limitations are now a strength, fostering creativity. Less color, smaller scale, and less detail can accelerate learning and style development.

Use References

Use references for everything. Don't rely solely on memory. References provide important details that might be overlooked.

Style References

Taking inspiration from other pixel artists is beneficial for learning and developing a unique style. Avoid direct copying, but use existing art as a reference point.

Strong Silhouettes

A strong silhouette is key to good character design. Characters should be recognizable by their shape alone. Focus on the overall shape and block in areas to emphasize key features.

Consistency

Maintain consistency in all aspects of your pixel art. If some sprites have black outlines, all should. Example: Use dark outlines for characters and interactable objects, and no outlines for non-interactable elements. This draws attention to important elements.

Foreground and Background

Create distinct rules for separating the foreground and background. Use brighter colors for the player's walkable area in platformers. Contrast colors to improve clarity and player understanding.

Pixel Perfect Lines

Pixel perfect lines follow a rhythm or pattern for a seamless look. Avoid abrupt changes in direction or thickness. Cleaner lines contribute to a more professional appearance.

Avoid Chunky Lines

Avoid thick lines, especially for smaller details and outlines. Thinner, consistent lines allow for more detail. Thicker lines can be used as a style choice, but should be intentional.

Darker Shade Outlines

Instead of black outlines, use a darker shade of the sprite's color. This is a style choice, often used for portraits (e.g., using a darker skin tone for the face outline).

Pillow Shading

Avoid pillow shading, which is shading without a clear light source. Define a light source (e.g., top right or left) and maintain consistency throughout the game. All objects should follow the same light direction.

Dithering

Dithering is an alternative to blending colors, useful for larger sprites with more detail. It can soften abrupt shading transitions.

Colors Aren't Literal

Colors should not be taken literally. Observe color variations in real-world references. Example: The sky contains oranges, reds, purples, and pinks, not just blue. Use hue shifting: shade red with purple, highlight red with yellow or orange.

Break Your Palette

Don't be afraid to add colors outside the initial palette. Adding a new color doesn't require adding it everywhere. If a new color works, use it.

Use Layers

Layers are essential for non-destructive editing. Use layers to separate elements and experiment with new ideas. Try adding elements or changing color palettes on separate layers.

Software Tricks

Learn the hidden tricks and tools in your pixel art software (e.g., Aseprite). Examples: mirroring for symmetry, keyboard shortcuts for color replacement. Tutorials and documentation can reveal efficient techniques.

Single Pixels vs. Pixel Clusters

Use single pixels to draw attention to specific areas. Example: A single pixel mole on a character's face. Too many single pixels can make art look muddy. Use pixel clusters for less attention-grabbing details.

Make Your Own Rules

Develop a personal set of rules to define your style. Example: Rules for drawing a coin (detail level, outlines, perspective, shading, etc.). Consistency in these rules is key.

Practice

Consistent practice is essential for improvement. Trial and error are part of the learning process. Learn from failures and keep pushing forward.

Share Your Work

Share your work and get feedback. Join communities like the speaker's Discord server.

Conclusion

The key to improving pixel art involves understanding fundamental concepts, experimenting with techniques, and developing a personal style through consistent practice and feedback. The most important rule is to have fun and enjoy the process.

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